This ruins the ‘just one more game’ effect as the interludes take up one-third of the time spent playing the game.įor a £20/$25 game, you’d expect more content that what World Series is offering. World Series doubles this number to ten seconds for both the local and online versions of Elimination. In previous Micro Machines games, players only had to wait five seconds between rounds. Elimination mode is a staple of Micro Machines in which players race each other on the same screen until one remains. Remember Codemasters’ mobile racing game, Toybox Turbos? It doesn’t take much to assume what became of that game…Īnother area where Micro Machines: World Series is noticeably slower is during the interlude periods of Elimination mode. Micro Machines: World Series kills any of that magic right off the bat with the slow pace of the driving – it doesn’t even feel like Micro Machines anymore. Okay, there aren’t many games where you can say that at all, and that’s part of the magic of the IP. There aren’t many games where you can say how excited you are after knocking your friends off the edge of a toilet seat. The Micro Machines series is practically synonymous with local couch multiplayer. Micro Machines: World Series reminds us that not all games can be seamlessly translated into the modern age, much to fans’ disappointment. A lot has changed in this time: online multiplayer has almost replaced local multiplayer entirely, extra content through paid DLC is now the norm, pre-order bonuses for extra advantages in-game online and of course, loot boxes that give you things you don’t want in exchange for real money. It’s been eleven years since Micro Machines V4 launched for the PlayStation 2.
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