With her alive, you basically become almost as strong, as if you were two champions at once. Your bread and butter combo starter that can often be a literal death sentence for the opponent.Įulogy of the Isles is a power spike for you. Mourning Mist percent HP damage, a slow for the enemy, a speed up for you, and on top of that, making sure all of your summons focus on the champion hit by this. Obviously, it's a skill you could use to catch your enemies and finish them off, but that's far from all the possible uses of this skill - it can also be used as a way of saving yourself or your allies by walling them off, and there's also useful advanced tech I'll explain later. It creates a circle of terrain after about a second of delay, but it can be attacked to be destroyed. The short cooldown later on in the game is just a cherry on top of that all.ĭark Procession is a very cool tool you'll grow to appreciate the more familiar with the character you'll become. Good to last hit minions with, good to deal surprise damage during a duel thanks to the reset. If it kills the target, a grave is created where it died. It's an autoattack reset (which means, that you can press Q immediately after Yorick attacks, so he will ignore the attack cooldown and immediately attack again, empowered with his Q). When it's on cooldown, it can be activated again to summon ghouls from graves. Each time a ghoul attacks, it counts as you hitting the enemy with an ability, but it doesn't count as an on hit effect. There can be maximum four graves nearby, and if you create a fifth grave, the one farthest away disappears.Īs for ghouls themselves, their attack increases proportionately to your attack, and their health proportionately to your health, but champions and turrets can kill them with one hit no matter how much health they have. If there are at least 3 graves close to you, you can activate them, creating ghoul servants that fight for you and live until something kills them. Basically, every few times an opposing creature dies near you, a grave is created on the ground where the creature died. It's so weak, he could just as well have no passive and little would change. That's why maintaining your army is a major skill you need to master to be good at the character. This kind of design leads to a pretty obvious power balance - he's very strong with his summons present, and one of the weakest characters in the game without them. His whole identy revolves around controlling simple AI creatures to help him in battle and give him and edge over his opponents. It's not about the lore, but his kit, general feel and gameplay. This is a chapter for people who don't actually know the character.
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